All in Talking Point

Does Game Length Really Matter That Much?

To fixate on length of games is to disregard what brings us to video games in the first place. We play games because we want to experience something that activates our brain, our soul, our essence. Wanting games to arbitrarily hit a certain length for the sake of it undermines what art should be game and all art should be about.

The Games Industry Needs Another Blue Ocean

The games industry needs another blue ocean because the writing is on the wall, just as it was for Nintendo over twenty years ago. A looming crisis is going to severely impact how accessible and affordable games will be for people, and the only way to circumvent this tragedy-to-be is to brainstorm another way forward.

Top 15 Movies of 2025

If 2025 was an indicator of anything, it’s that we all deserve to continue allowing art to surprise us, and open our hearts enough for new, unexpected stories to reshape how we think about the world. Here are the 2025 films that did just that for me.

Top 5 Games of 2025

Between the domination of indie developers throughout the year to the sheer variety of ideas posited in many of the year’s best games, 2025 was, in my eyes, a net gain for the overall direction that the games industry is headed on. Here are my top five games of 2025!

Ninja Gaiden 3: Razor's Edge and the Power of Difference

Ninja Gaiden 3: Razor’s Edge’s commitment to being different is an act of creative bravery - the kind of which we deserve to see more of in video games and beyond. Being different is an essential part of making art and we need to reward and celebrate the instances of game developers choosing to embrace making their games different from what’s come before.

Mario Kart World, P-Switches, and Why Micro-Challenges Make for Great Bite-Sized Game Design

Illustrating what a game’s entire design looks like in a relatively short amount of time goes a long way at convincing the player of a game’s mechanical depth and diversity. Micro-challenges help accomplish this. Through creating brief snippets of game design that compartmentalize and test different mechanics, players can get introduced and brought up to speed with various facets of a game without ever being bombarded with multiple mechanics at once.

It's Time to Rewrite the Narrative About Turn-Based RPGs

We need to rewrite the narrative about turn-based RPGs. Instead of being a genre often obstructed by the scary possibility (as perceived by some publishers, at least) that turn-based games inherently sell less because they’re perceived as outdated by the gaming masses, we should instead be celebrating and empowering developers for having the courage to make the games they truly want to make.

Animation is Going Through a Creative Resurgence - With More Momentum, It Could be a Creative Renaissance

We’re in the midst of a quiet but powerful revolution in animated filmmaking. Through giving animated movies your time and support, we can turn this quiet revolution into a full-blown renaissance - one where the place of animation greatly expands and becomes a widely respected side of the industry that sees consistent innovation, creativity, and reminders of why movies are so special in the first place.

Top 20 Movies of 2024

2024 was unquestionably a year where indie films dominated my mind for most of the year. Whether it’s through inventive horror or non-verbal animation, 2024 offered some of the best films of the last decade.

Top 5 Games of 2024

Against all odds, this year still managed to bless us with incredible video game experiences, many of which will be sticking with me for decades to come. This is Derek Ex Machina’s definitive list of the top five video games of 2024.