At their core, video games are an expression of humanity. They are an expression of fun. And for the health of the industry, I think we need to return to projects that unrelentingly cognizant of that.
DEREK EX MACHINA, created by author and editor Derek L.H., is a blog dedicated to exploring the effect that video games and film have on people.
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At their core, video games are an expression of humanity. They are an expression of fun. And for the health of the industry, I think we need to return to projects that unrelentingly cognizant of that.
How much fan service is too much? At what point does fan service cause the broader experience to deteriorate? Does having fan service necessarily make something worse, and how so? We’re certainly part of the reason why fan service exists in the modern media landscape to the degree that it does. But we are also the reason that it can be kept in check.
Cracks of the original game’s shortcomings still manage to reveal themselves in this 2020 update, but Trials of Mana’s remake manages to at least surround those cracks with an armor that’s as pretty as it is promising. Trials of Mana is a promise about the potential of simplicity and how much of a place there is for games that meld simplicity and complexity.
Ninja Gaiden 3: Razor’s Edge’s commitment to being different is an act of creative bravery - the kind of which we deserve to see more of in video games and beyond. Being different is an essential part of making art and we need to reward and celebrate the instances of game developers choosing to embrace making their games different from what’s come before.
We’re in the midst of a quiet but powerful revolution in animated filmmaking. Through giving animated movies your time and support, we can turn this quiet revolution into a full-blown renaissance - one where the place of animation greatly expands and becomes a widely respected side of the industry that sees consistent innovation, creativity, and reminders of why movies are so special in the first place.
Whether it’s a game you love or hate, the connections you build with games are both personal and stronger than anything you can imagine. These connections, above all else, should be the basis of our discussions when talking about what makes the most meaningful and enjoyable games that we played over the last twelve months of our lives.
Through its dark humor and brilliantly realized characters, The Art of Self-Defense manages to say a lot about violence and masculinity without every coming across as full of itself or preachy. Self-Defense is a film that very much understands what it is and the kind of story it’s trying to tell, and doesn’t attempt to be anything that it isn’t. What results is a film that is tightly focused, funny, and intelligent.
The separation of characters' stories and the frustrating limits of the characters' interactions with one another create a narrative experience that feels very fragmented. This fragmentation causes Octopath to feel like it hosts a party of characters that happen to be going on quests that take them in the same direction, rather than a party of characters that feel like they're going on a quest together.