Four Years On, The Legend of Zelda: Breath of the Wild Still Feels Magical

Breath of the Wild offers an unprecedented amount of adventure to the player - so much so that, even after four years, there are still many more adventures that the game invites players to embark upon. Breath of the Wild is ruthless in its devotion to keep players coming back to learn more and make more discoveries about it. That, above all, is what makes the game so unique and so magical, no matter how much time passes.

Cyberpunk 2077 Review: A Solid RPG Filled with Impressive Bright Spots and Impossible-to-Ignore Faults

Recommending Cyberpunk 2077 is tricky. While it has some significant issues in its gameplay and content, I truly feel that it’s worth experiencing just for the story missions that exemplify some of the best storytelling and worldbuilding that the cyberpunk genre has to offer. It’s truly rare to see a game that so well realizes its story, characters, lore, and world. It’s just a shame that so many gameplay systems and mechanics aren’t nearly as well-realized.

Final Fantasy VII Remake and Cyberpunk 2077: Two Opposite Sides of Hype Culture

There is no one-size-fits-all strategy to announcing a project, nor is there a one-size-fits-all strategy for promoting a game pre-release. However, the differences in CD Projekt Red and Square Enix’s approach to marketing their biggest titles of 2020 do highlight that some strategies are more healthy and responsible than others. In an age where hype culture is so prevalent in the realm of gaming and in a year where two games suffered significantly different fates in large part due to how they were hyped and presented to the public, the term “hype responsibly” rings ever true.

The Positive Impact of Video Games in a Year of Isolation

[V]ideo games deserve to be commended for the comfort that they provided to hundreds of millions around the world in ways that no other medium could possibly replicate. This piece will be a reflection on the relationship between 2020 and video games, specifically the video games that provided an opportunity for us to cope and survive through a year of unprecedented anxiety and uncertainty for so many.

Assessing World and Narrative Size in The Legend of Zelda: Link's Awakening

Link’s Awakening is but one example of how smaller-scale design can nevertheless make a world feel as believable and immersive as it is tightly constructed and uninterested in wasting the player’s time. Through its tight design and consideration for making an experience that provides a consistent feeling of progression and gradually expanding sense of freedom and exploration, Link’s Awakening ended up provides an adventure that I recall very fondly - an assessment that is in large thanks to the title’s size.

Implementing Challenge and Teaching Mechanics in Nioh

Nioh is a reminder that games do indeed still offer challenge to players, and through that challenge, it crafts players into becoming more attentive, more empowered through overcoming hardship, and more confident that they can learn any skill and conquer any challenge if given perseverance, adaptation, and the will to continue learning and mastering what’s available to them.

"The Art of Self-Defense" Review: A Profound Dissection of Masculinity and Cyclical Violence

Through its dark humor and brilliantly realized characters, The Art of Self-Defense manages to say a lot about violence and masculinity without every coming across as full of itself or preachy. Self-Defense is a film that very much understands what it is and the kind of story it’s trying to tell, and doesn’t attempt to be anything that it isn’t. What results is a film that is tightly focused, funny, and intelligent.

Axiom Verge Review: A Love Letter to Classic 2D Metroid Design, For Better and For Worse

Axiom Verge brings some of the best of what the Metroidvania genre has to offer: satisfying exploration, tons of collectibles, and an immersive world dripping with atmosphere. Unfortunately, Axiom Verge also brings with it some clunky combat mechanics and an inability to implement all of its tools as effectively as other standouts in this genre. But its weaknesses shouldn’t take away from what Axiom Verge is - a satisfying, intriguing adventure that is enhanced by its excellently realized world and intelligent story.

Celeste and the Symbiotic Relationship of Difficulty and Narrative

Everyone who plays Celeste will learn about how to learn and and get through hardship, which, in so doing, teaches its audience about mental health and illness, a topic that many pieces of media struggle to effectively talk about, and how it can be coped with. It is for teaching that lesson to its players that Celeste’s management of its difficulty and narrative serves can only be considered as masterful.

Red Dead Redemption 2 and the Open World Question

In a time where open world games are becoming more and more common, I feel that now is as an important a time as ever to bring into question when an open world enhances a game, and when it drags the entire game down. If this genre is to have a healthy future moving forward, it needs to be known when an open world game has mechanics that makes use of its open world and when it lacks mechanics that can cause much of its world to go ignored and uninhabited by players.

Super Smash Bros. Ultimate and the Power of Side Content

Whenever we judge any kind of experience - a movie, for example - we judge its value off of the core experience of watching that film, but with video games, it’s not as easy to do so. While many certainly do judge a game purely off of what it offers in its core gameplay (i.e. the story in a narrative-driven game, a combat system in an RPG, etc.), the side content of a game is something that I feel deserves more attention and credit. And when side content is delivered in a way that is as well-executed as Super Smash Bros. Ultimate’s offerings, it’s hard not to stop and appreciate the smaller, side-experiences that help elevate a good game into a phenomenal one.

Why "Spider-Man: Into the Spider-Verse" Was the Best Animated Film of 2018

What makes Spider-Man: Into the Spider-Verse so special to me is that a begets its audience to rethink what animation is capable of. This film could have easily adopted a live-action counterpart, or used a more traditional CG art style - but it didn’t. Why was this? Why, in this instance, did Sony choose to take a riskier and more stylistic approach when a safer, more often-used presentation would have been easier (and likely more profitable)? The answer to that…is passion.

"Widows" and the Decay of Love | Movie Review

Widows - while certainly having some excellently realized commentary on modern western culture and the increasing spread of apathy - doesn’t manage to do much you haven’t seen before in a heist film […] It’s certainly flawed, but it’s clear that this film was a product of smart and lovingly-crafted writing and direction, which alone makes it worth a watch.

"Beautiful Boy" Review | An Intimate Screenshot of Family and Surviving Turmoil

Beautiful Boy creates a narrative experience that was intimate in a way that few other films are able to replicate. This film provides a refreshing and insightful look into the extent to which addiction affects family. More than anything, though, Beautiful Boy dares to show the lengths we’re willing to go to save those we care about, even when we know that it very well may be for nothing.

"Venom" Review | The Shackles of Corporate Mediocrity

With a screenplay that feels awkward and tonally confused, performances that either feel miscast or missing strong characterization, and a structure that feels both formulaic and dated, Venom is a corporate, mediocre mess. Given the plethora of comic-book-to-film adaptations we’ve seen this decade, there are many, many better ways to spend your time if you’re looking for an enjoyable comic book adaptation.