All in Talking Point

Red Dead Redemption 2 and the Open World Question

In a time where open world games are becoming more and more common, I feel that now is as an important a time as ever to bring into question when an open world enhances a game, and when it drags the entire game down. If this genre is to have a healthy future moving forward, it needs to be known when an open world game has mechanics that makes use of its open world and when it lacks mechanics that can cause much of its world to go ignored and uninhabited by players.

Super Smash Bros. Ultimate and the Power of Side Content

Whenever we judge any kind of experience - a movie, for example - we judge its value off of the core experience of watching that film, but with video games, it’s not as easy to do so. While many certainly do judge a game purely off of what it offers in its core gameplay (i.e. the story in a narrative-driven game, a combat system in an RPG, etc.), the side content of a game is something that I feel deserves more attention and credit. And when side content is delivered in a way that is as well-executed as Super Smash Bros. Ultimate’s offerings, it’s hard not to stop and appreciate the smaller, side-experiences that help elevate a good game into a phenomenal one.

Why "Spider-Man: Into the Spider-Verse" Was the Best Animated Film of 2018

What makes Spider-Man: Into the Spider-Verse so special to me is that a begets its audience to rethink what animation is capable of. This film could have easily adopted a live-action counterpart, or used a more traditional CG art style - but it didn’t. Why was this? Why, in this instance, did Sony choose to take a riskier and more stylistic approach when a safer, more often-used presentation would have been easier (and likely more profitable)? The answer to that…is passion.

Octopath Traveler: The Effect of a Frustrating Shortage of Character Interaction

The separation of characters' stories and the frustrating limits of the characters' interactions with one another create a narrative experience that feels very fragmented. This fragmentation causes Octopath to feel like it hosts a party of characters that happen to be going on quests that take them in the same direction, rather than a party of characters that feel like they're going on a quest together.