All in Talking Point

Super Smash Bros. Ultimate and the Power of Side Content

Whenever we judge any kind of experience - a movie, for example - we judge its value off of the core experience of watching that film, but with video games, it’s not as easy to do so. While many certainly do judge a game purely off of what it offers in its core gameplay (i.e. the story in a narrative-driven game, a combat system in an RPG, etc.), the side content of a game is something that I feel deserves more attention and credit. And when side content is delivered in a way that is as well-executed as Super Smash Bros. Ultimate’s offerings, it’s hard not to stop and appreciate the smaller, side-experiences that help elevate a good game into a phenomenal one.

Why "Spider-Man: Into the Spider-Verse" Was the Best Animated Film of 2018

What makes Spider-Man: Into the Spider-Verse so special to me is that a begets its audience to rethink what animation is capable of. This film could have easily adopted a live-action counterpart, or used a more traditional CG art style - but it didn’t. Why was this? Why, in this instance, did Sony choose to take a riskier and more stylistic approach when a safer, more often-used presentation would have been easier (and likely more profitable)? The answer to that…is passion.

Octopath Traveler: The Effect of a Frustrating Shortage of Character Interaction

The separation of characters' stories and the frustrating limits of the characters' interactions with one another create a narrative experience that feels very fragmented. This fragmentation causes Octopath to feel like it hosts a party of characters that happen to be going on quests that take them in the same direction, rather than a party of characters that feel like they're going on a quest together.