All tagged The Legend of Zelda: Tears of the Kingdom
  
  
  
  
  
    
    
      
      
      
      
        
        
        
          Making a game work in an open world context isn’t something that can be done by just taking a game and having it take place in a larger, non-linear environment. It takes strong direction to make open worlds work, and even then, there are many instances where an open world is simply incongruous with realizing a game’s greatest potential.
 
        
       
     
  
    
    
      
      
      
      
        
        
        
          Illustrating what a game’s entire design looks like in a relatively short amount of time goes a long way at convincing the player of a game’s mechanical depth and diversity. Micro-challenges help accomplish this. Through creating brief snippets of game design that compartmentalize and test different mechanics, players can get introduced and brought up to speed with various facets of a game without ever being bombarded with multiple mechanics at once.
 
        
       
     
  
    
    
      
      
      
      
        
        
        
          Every creator, regardless of what they make, shares a common goal: make something special; make something deeply meaningful to at least a single person. As a collection of creators, Monolith Soft remarkably succeeded at their goal of creating something that brought a smile to players’ faces because of the imaginative world they’ve created and the fun adventures and gameplay experiences that naturally come about in that world.