Xenogears proves to us all that compromise is not a scary word. It’s something that we should embrace and allow us to get creative with how we tell our stories and present our ideas to the world. So let’s do just that.
DEREK EX MACHINA, created by author and editor Derek L.H., is a blog dedicated to exploring the effect that video games and film have on people.
All tagged Story
Xenogears proves to us all that compromise is not a scary word. It’s something that we should embrace and allow us to get creative with how we tell our stories and present our ideas to the world. So let’s do just that.
Yakuza 4 is a textbook example of what a sequel should be - it takes the foundation of what the previous game established and builds upon and improves what was there. Yakuza 4 simply feels a lot more fun to play and tells a story that, through its more stylized structure, is one that feels more dramatic, emotional, and impactful. While it still doesn’t quite reach the heights of later entries, Yakuza 4 is clearly a stepping stone that transitions the series from an awkward, transitionary phase to a greater, more polished experience.
There’s very much a strong core to Yakuza 3. There’s nothing explicitly bad or unenjoyable at the game - it just feels like a victim of a series that naturally improved its execution of its ideas over time. Later games refining what Yakuza 3 brings to the table isn’t the fault of Yakuza 3, but it does highlight how unpolished and unrefined Yakuza 3 is as a result.