All tagged Nintendo Switch

Grandia Review: A Whimsical JRPG that Captures the Spirit of Adventure

Especially in an era where RPGs are leaning towards telling more complex, adult stories, it was incredibly refreshing to visit the world of Grandia. The battle mechanics are satisfying and strategic, but the true magic of Grandia lies in its ostensible charm in its storytelling, worldbuilding, and characters. Grandia invites players to give in to their natural senses of adventure, wonder, and curiosity, and it gloriously succeeds in doing so.

Ys IX: Monstrum Nox Review - A Thrilling, Mysterious Action RPG Worth Uncovering

Ys IX is an Action RPG that I can easily recommend to just about anyone interested in the genre, as it effectively nails almost everything it tries to do. From the game’s fast-paced, exciting combat that has a high skill ceiling for players to master to the game’s wonderfully told story and its engaging, rewarding side content, Ys IX: Monstrum Nox stands as one of the genuinely best Action RPGs in recent memory.

Four Years On, The Legend of Zelda: Breath of the Wild Still Feels Magical

Breath of the Wild offers an unprecedented amount of adventure to the player - so much so that, even after four years, there are still many more adventures that the game invites players to embark upon. Breath of the Wild is ruthless in its devotion to keep players coming back to learn more and make more discoveries about it. That, above all, is what makes the game so unique and so magical, no matter how much time passes.

The Positive Impact of Video Games in a Year of Isolation

[V]ideo games deserve to be commended for the comfort that they provided to hundreds of millions around the world in ways that no other medium could possibly replicate. This piece will be a reflection on the relationship between 2020 and video games, specifically the video games that provided an opportunity for us to cope and survive through a year of unprecedented anxiety and uncertainty for so many.

Assessing World and Narrative Size in The Legend of Zelda: Link's Awakening

Link’s Awakening is but one example of how smaller-scale design can nevertheless make a world feel as believable and immersive as it is tightly constructed and uninterested in wasting the player’s time. Through its tight design and consideration for making an experience that provides a consistent feeling of progression and gradually expanding sense of freedom and exploration, Link’s Awakening ended up provides an adventure that I recall very fondly - an assessment that is in large thanks to the title’s size.

Celeste and the Symbiotic Relationship of Difficulty and Narrative

Everyone who plays Celeste will learn about how to learn and and get through hardship, which, in so doing, teaches its audience about mental health and illness, a topic that many pieces of media struggle to effectively talk about, and how it can be coped with. It is for teaching that lesson to its players that Celeste’s management of its difficulty and narrative serves can only be considered as masterful.

Super Smash Bros. Ultimate and the Power of Side Content

Whenever we judge any kind of experience - a movie, for example - we judge its value off of the core experience of watching that film, but with video games, it’s not as easy to do so. While many certainly do judge a game purely off of what it offers in its core gameplay (i.e. the story in a narrative-driven game, a combat system in an RPG, etc.), the side content of a game is something that I feel deserves more attention and credit. And when side content is delivered in a way that is as well-executed as Super Smash Bros. Ultimate’s offerings, it’s hard not to stop and appreciate the smaller, side-experiences that help elevate a good game into a phenomenal one.

Octopath Traveler: The Effect of a Frustrating Shortage of Character Interaction

The separation of characters' stories and the frustrating limits of the characters' interactions with one another create a narrative experience that feels very fragmented. This fragmentation causes Octopath to feel like it hosts a party of characters that happen to be going on quests that take them in the same direction, rather than a party of characters that feel like they're going on a quest together.